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Hit Points:

How much damage the creature can take

before it dies.

Rank:

The number of cards the creature draws when

they attack or attempt another feat.

Silhouette:

What the creature looks like.

Attitude:

How the being acts toward player characters.

Attacks:

What the being uses to inflict damage

(weapons, claws, teeth, and so on).

Defense:

The strength of the creature’s defenses,

expressed as armor protection. Defenses might

represent actual armor, but they can also be from

great reflexes or dodging ability, a lack of internal

organs to damage, or a dispersed nervous system

that doesn’t feel pain the way we do. Regardless of

what it represents, a creature’s protection value works

just like material armor. Every

attack reduces the

protection by a point.

Specials:

These are unusual actions or skills the

creature has available.

Shorthand:

Each creature is summarized by listing

just its Name – Creation Cards – Hit Points – Rank –

Attacks – Defense

CREATURES AND ALIENS

Three different sets of alien invaders also live in the

domes, and they have evolved and changed rapidly in

the unfamiliar environment.

The standard creatures and aliens of the domes

are described in this section. Game Masters are

encouraged to design their own creatures, too, to

keep players guessing about what they’re up against.

Designing a new creature can be as simple as choosing

an existing creature that’s similar, changing its

appearance, and altering its statistics in a small way.

Or, you can create something completely new from

scratch, but that’s best left until you’ve played enough

Apocalyptic Space to be very familiar with what makes

creatures interesting and challenging.

Each creature’s description includes standard

information, defined here.

Creation Cards:

These cards make up the creature,

character or alien. In the case of intelligent beings, the

Game Master can use their creation cards the same

way player characters use theirs.