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Snake in the Grass

Name

– BOA CONSTRICTER

Creation Cards

– Q

, 9♠, A♣, and K♣

Hit Points –

59 – Rank 4

Silhouette

– 28 feet long and four feet wide, this is an

albino snake with a six foot wide head.

Attitude

– It likes to strike from surprise. Its intention

is to wrap around prey and crush the victim in its

coils. Once the creature has stopped struggling, the

boa swallows the prey whole.

Attacks

– Constriction (18 points a combat round,

once the strike is successful there is no need for

another card draw and every turn the boa does 18

points until the prey is dead)

Defense

– It’s dexterous and moves fast, giving it an

armor class of (6).

Specials

– If more than 10 points is done in damage

in a combat round to the reptile, the snake releases its

prey and recoils back in pain. It usually runs after the

damage, to attack at another time.

THE STORY

The village had several stories about how unlucky it

is to go north along the large lake. The best hunters

never went in that direction. The toughest warriors

never went that way. However, teenagers coming into

adulthood often felt the need to prove something.

They would announce how they wouldn’t let old

men’s tales stop them from seeing the wonders of the

north. Few of these brave hearts ever returned. Those

that did spoke of giant monsters hidden in the jungles.

More deadly stories were added to the legends of the

village and the wise never went north.

The tradition of the “walkabout” was as old as the

village. Young men and women had to do something

to prove their worth to the tribe. Many a time the task

was something easy like building a house or hunting

for and bringing back a large predator. Some foolish

groups had planned for and decided to head north into

the Dead Lands. Those that knew of the large lake up

north figured all they had to do was walk around that

lake to prove their worth. They were mistaken.

THE SITUATION

The jungle and swamp are thick around a large lake.

The easiest way to travel in this land is to follow the

animal trails twisting through the jungle. The area is

hot and muggy. The smell of the fresh water lake can

be sensed several miles away. While the giant boa is

the main encounter of the adventure, there are lots of

fun things a Game Master can do with the characters

before and after the boa appears. Large ant hills can

be accidentally disturbed. Stinging beetles can make

themselves known as the characters move through

the jungle. The muck and mire of the land can suck

an unsuspecting character that would need help to

get free. The sounds of the jungle can also worry the

characters as they hear roars and the noise of large

fights in the distance.

A – The giant boa hunts all along the animal trail.

Currently, it rests in a large willow tree. The branches

hang over the trail and easily hide the white flesh of the

large snake. When it sees prey, it simply drops down

and coils up its prey. Often it doesn’t even come all

the way down from the tree. If the snake succeeds in

grabbing one of the characters, it completely ignores

any other characters as it takes the time to crush and

kill the character it has. Only if a great deal of damage

is done in one combat round will the snake react to

the other characters.

There is a slight chance that observant characters can

get a hint of the danger they are in. Over the years,

many groups have been eaten by the boa in this exact

spot. Before the creature attacks, tell the players

about the torn up grass and the ripped bark from the

willow tree. As they are looking closely at the tree,

tell the players about the unusual burns (from energy

weapons) and the strange holes (from projectile

weapons) that they can see in the tree. It’s clear there

have been several battles in this area. If that doesn’t