Snake in the Grass
Name
– BOA CONSTRICTER
Creation Cards
– Q
♥
, 9♠, A♣, and K♣
Hit Points –
59 – Rank 4
Silhouette
– 28 feet long and four feet wide, this is an
albino snake with a six foot wide head.
Attitude
– It likes to strike from surprise. Its intention
is to wrap around prey and crush the victim in its
coils. Once the creature has stopped struggling, the
boa swallows the prey whole.
Attacks
– Constriction (18 points a combat round,
once the strike is successful there is no need for
another card draw and every turn the boa does 18
points until the prey is dead)
Defense
– It’s dexterous and moves fast, giving it an
armor class of (6).
Specials
– If more than 10 points is done in damage
in a combat round to the reptile, the snake releases its
prey and recoils back in pain. It usually runs after the
damage, to attack at another time.
THE STORY
The village had several stories about how unlucky it
is to go north along the large lake. The best hunters
never went in that direction. The toughest warriors
never went that way. However, teenagers coming into
adulthood often felt the need to prove something.
They would announce how they wouldn’t let old
men’s tales stop them from seeing the wonders of the
north. Few of these brave hearts ever returned. Those
that did spoke of giant monsters hidden in the jungles.
More deadly stories were added to the legends of the
village and the wise never went north.
The tradition of the “walkabout” was as old as the
village. Young men and women had to do something
to prove their worth to the tribe. Many a time the task
was something easy like building a house or hunting
for and bringing back a large predator. Some foolish
groups had planned for and decided to head north into
the Dead Lands. Those that knew of the large lake up
north figured all they had to do was walk around that
lake to prove their worth. They were mistaken.
THE SITUATION
The jungle and swamp are thick around a large lake.
The easiest way to travel in this land is to follow the
animal trails twisting through the jungle. The area is
hot and muggy. The smell of the fresh water lake can
be sensed several miles away. While the giant boa is
the main encounter of the adventure, there are lots of
fun things a Game Master can do with the characters
before and after the boa appears. Large ant hills can
be accidentally disturbed. Stinging beetles can make
themselves known as the characters move through
the jungle. The muck and mire of the land can suck
an unsuspecting character that would need help to
get free. The sounds of the jungle can also worry the
characters as they hear roars and the noise of large
fights in the distance.
A – The giant boa hunts all along the animal trail.
Currently, it rests in a large willow tree. The branches
hang over the trail and easily hide the white flesh of the
large snake. When it sees prey, it simply drops down
and coils up its prey. Often it doesn’t even come all
the way down from the tree. If the snake succeeds in
grabbing one of the characters, it completely ignores
any other characters as it takes the time to crush and
kill the character it has. Only if a great deal of damage
is done in one combat round will the snake react to
the other characters.
There is a slight chance that observant characters can
get a hint of the danger they are in. Over the years,
many groups have been eaten by the boa in this exact
spot. Before the creature attacks, tell the players
about the torn up grass and the ripped bark from the
willow tree. As they are looking closely at the tree,
tell the players about the unusual burns (from energy
weapons) and the strange holes (from projectile
weapons) that they can see in the tree. It’s clear there
have been several battles in this area. If that doesn’t