The Tree also realized there were too many unusual
things around its roots. The Tree started picking up
some of these devices and started hurling them at the
roots of other trees in the area. Soon the forest in and
around the Tree was filled with shiny things and only
the large size of the tree set it aside from the other
trees in the area.
One day as the Tree was moving things to other trees
it grasped a two-handed long sword and accidentally
cut off a section of its limb. Instantly, the Tree knew
just how useful such a device would be. It found
two other similar weapons and stored them away
in a section of its limbs – in case it had a special
need to defend itself. While the tree had never been
successfully attacked, it knew there would come a
day when it would need to defend itself and these
cutter things would be perfect for that battle.
After the first hundred years of its existence, the Tree
had destroyed the fifteenth android trying to move
along a path beside the tree to fix equipment in the
dome. This clicked a circuit in the controlling artificial
intelligence of dome. Special, robotic units were
dispatched to see what was destroying the androids.
The units were sent at night. The Tree rarely moved
during times of darkness. The area was searched; the
equipment was found and collected. The report said
there must have been some unknown creature at work.
It wasn’t a large enough problem for other circuits to
kick in. However, the Tree noticed all of the many
devices it had collected were gone. This made the
plant think there might be some value in such things
if other beings thought to take them. The Tree thought
of this for a long time.
The following are the type of things to be found at the
roots of the trees in the area:
Short swords, rotted leather armor, crushed shields
of many types, chariot parts, crushed horse skulls,
broken javelins, flashlights, tool belts designed to
repair electrical equipment, tool belts designed to
repair water pipes, crushed anti-grav sled, crushed
two-wheeled cycle, and human skulls.
The following are the type of creatures the characters
can face long before they come to the Tree.
Name
– MOUNTAIN LION
Creation Cards
– Q
♥
, 9♠, A♣, and K ♣
Hit Points –
10 – Rank 4
Silhouette
– 4 feet long and 3 feet high, this tan feline
moves almost invisibly in the tall grass of the savanna.
Attitude
– It likes to strike from surprise with claws
and fangs. It’s very capable of attacking with a leap
from a position above its prey.
Attacks
– Claw (strike 7, bonus 3), Bite (strike 10,
bonus 4)
Defense
– It is dexterous and moves fast, giving it an
armor class of (6).
Specials
– It is never surprised.
Name
– GIANT BOAR
Creation Cards
– 2♣, 2
♦
, 2♠, 3
♥
Hit Points –
20 – Rank 4
Silhouette
– It is 12 feet long and 4 feet tall at the
shoulder. Its flesh is jet black and it has four feet long
tusks.
Attitude
– It is extremely aggressive, but won’t fight
near the water.
Attacks
– Crushing rush (strike for 12, bonus 12)
Defense
– Its flesh is tough (10)
Specials
– None
Name
– GIANT WOLF
Creation Cards
– A
♥
, 2
♥
, 3♠, 4♠
Hit Points –
20 – Rank 7
Silhouette
– It is ten feet long and five feet tall at the
shoulder. Its fur is jet black. Its fangs are large enough
to bite a human in half.
Attitude
– It is aggressive and constantly hungry.
Fire drives it off.
Attacks
– Bite (strikes for 11, bonus 10)
Defense
– Its fur is thick and blocks a great deal of
damage (8)
Specials
– It can see in the dark and is never surprised.
Name
– TYRANNOSAURUS REX
Creation Cards
– A
♥
, A♠, A♣, 2♠
Hit Points –
13 -- Rank 11
Silhouette
– 18 feet tall, this is the king of the
dinosaurs. It is a meat eater afraid of nothing.
Attitude
– It constantly attacks until it or its prey are
dead.
Attacks
– Bite (strikes for 14, bonus 10)
Defense
– Its lizard flesh is very hard (9)
Specials
– It attacks first in the first combat round,
and last in all of the other rounds.