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The Tree also realized there were too many unusual

things around its roots. The Tree started picking up

some of these devices and started hurling them at the

roots of other trees in the area. Soon the forest in and

around the Tree was filled with shiny things and only

the large size of the tree set it aside from the other

trees in the area.

One day as the Tree was moving things to other trees

it grasped a two-handed long sword and accidentally

cut off a section of its limb. Instantly, the Tree knew

just how useful such a device would be. It found

two other similar weapons and stored them away

in a section of its limbs – in case it had a special

need to defend itself. While the tree had never been

successfully attacked, it knew there would come a

day when it would need to defend itself and these

cutter things would be perfect for that battle.

After the first hundred years of its existence, the Tree

had destroyed the fifteenth android trying to move

along a path beside the tree to fix equipment in the

dome. This clicked a circuit in the controlling artificial

intelligence of dome. Special, robotic units were

dispatched to see what was destroying the androids.

The units were sent at night. The Tree rarely moved

during times of darkness. The area was searched; the

equipment was found and collected. The report said

there must have been some unknown creature at work.

It wasn’t a large enough problem for other circuits to

kick in. However, the Tree noticed all of the many

devices it had collected were gone. This made the

plant think there might be some value in such things

if other beings thought to take them. The Tree thought

of this for a long time.

The following are the type of things to be found at the

roots of the trees in the area:

Short swords, rotted leather armor, crushed shields

of many types, chariot parts, crushed horse skulls,

broken javelins, flashlights, tool belts designed to

repair electrical equipment, tool belts designed to

repair water pipes, crushed anti-grav sled, crushed

two-wheeled cycle, and human skulls.

The following are the type of creatures the characters

can face long before they come to the Tree.

Name

– MOUNTAIN LION

Creation Cards

– Q

, 9♠, A♣, and K ♣

Hit Points –

10 – Rank 4

Silhouette

– 4 feet long and 3 feet high, this tan feline

moves almost invisibly in the tall grass of the savanna.

Attitude

– It likes to strike from surprise with claws

and fangs. It’s very capable of attacking with a leap

from a position above its prey.

Attacks

– Claw (strike 7, bonus 3), Bite (strike 10,

bonus 4)

Defense

– It is dexterous and moves fast, giving it an

armor class of (6).

Specials

– It is never surprised.

Name

– GIANT BOAR

Creation Cards

– 2♣, 2

, 2♠, 3

Hit Points –

20 – Rank 4

Silhouette

– It is 12 feet long and 4 feet tall at the

shoulder. Its flesh is jet black and it has four feet long

tusks.

Attitude

– It is extremely aggressive, but won’t fight

near the water.

Attacks

– Crushing rush (strike for 12, bonus 12)

Defense

– Its flesh is tough (10)

Specials

– None

Name

– GIANT WOLF

Creation Cards

– A

, 2

, 3♠, 4♠

Hit Points –

20 – Rank 7

Silhouette

– It is ten feet long and five feet tall at the

shoulder. Its fur is jet black. Its fangs are large enough

to bite a human in half.

Attitude

– It is aggressive and constantly hungry.

Fire drives it off.

Attacks

– Bite (strikes for 11, bonus 10)

Defense

– Its fur is thick and blocks a great deal of

damage (8)

Specials

– It can see in the dark and is never surprised.

Name

– TYRANNOSAURUS REX

Creation Cards

– A

, A♠, A♣, 2♠

Hit Points –

13 -- Rank 11

Silhouette

– 18 feet tall, this is the king of the

dinosaurs. It is a meat eater afraid of nothing.

Attitude

– It constantly attacks until it or its prey are

dead.

Attacks

– Bite (strikes for 14, bonus 10)

Defense

– Its lizard flesh is very hard (9)

Specials

– It attacks first in the first combat round,

and last in all of the other rounds.