Fortress of the Undead
Name
– ANDROID UNDEAD
Creation Cards
– Q
♥
, 9♠, A♣, and K♣
Hit Points –
10 – Rank 4
Silhouette
– These are androids that purposely look
like undead Egyptian zombies. They are designed to
be easily killed challenges for tourists.
Attitude
– Seeing living characters, these zombies are
programmed to shuffle slowly toward the characters.
They claw and bite at the characters.
Attacks
– Claw (strike 2, bonus 3), Bite (strike 2,
bonus 4)
Defense
– They are slow moving and dressed in torn
rags, giving them an armor class of (2).
Specials
– Numbers are the problem for characters.
If attackers think of it, they can move about and only
fight two or three zombies at a time. When these
zombies are killed they turn into a three foot tall mass
of red slime and their clothing and weapons fall into
the goo.
THE STORY
When the Egyptian dome was set up, there were
several tomb areas created to give the tourists a feel
for discovery and adventure. With a little digging and
a little effort a “new” tomb could be explored and
great treasure found. Over the centuries, the artificial
intelligences of the dome began to use these tourist
sites as tests. The idea was to see just how heroic the
humans of the dome were when faced with unknown
dangers. The powers and attack abilities of the
“undead” were increased several fold. Generation
after generation, the zombies have changed into
formidble dangers. The tombs are renewed monthly
with fresh challenges and treasures.
It is three hundred years later and the android zombies
are vastly different from the originals. They have
been made smarter and faster. They have been given
weapons to use against grave robbers. The pharaoh
zombie has been given the gift of speech and a
narration that is designed to frighten the living.
THE SITUATION
A -- STAIRS DOWN -- There appears to be a large,
single sand dune. On one side of the dune is a
depression revealing a set of stairs extending into the
sand dune. Half way down the stairs there is a mass of
sand. It is clear that the sand must be dug away to go
any further. Once the four feet of sand has been dug
away, there is a double set of stone doors. The handle
on the doors is tied in a special waxed knot and there
is a death amulet on the top of the knot. When it is cut,
the doors open easily.
The doors are covered in carved hieroglyphs. The
glyphs detail information about the great pharaoh’s
tomb. There are further details about a heavy curse on
whoever opens the doors. More information details
the guardians of Set that watch over the remains of
the pharaoh. As the doors open, a terrible stench fills
the area. All of the characters are going to gag from
the odor.
When the knot tying the doors is cut, there is a loud
announcement.
“Who dares take on the rage of
the great Pharaoh Selen-tep? He whose name is
blessed by the great god Ra. He who rules as a god
pharaoh for a thousand years. You tomb raiders
must die!”
B – ZOMBIE GUARDS – The corridor is pitch black.
Lights will have to be used to move forward in safety.
The walls and ceiling are covered in hieroglyphics.
There is a long boat with a midnight sky background
on the ceiling. There are many images of a warrior
Pharaoh being honored by his people all along the
walls. At the end of a 600 foot corridor stand two
zombie guards. They fight until destroyed. These two
zombies have long spears and they attack first in the
combat round. From then on they move so slowly that
they attack last. These zombies don’t respond well to
missile attacks. If the characters use ranged weapons
it takes a long time for the zombie guards to think
about coming down the corridor and attacking.
The hall, behind the guards, is very large at 2,100 feet
wide and 1,800 feet long. The ceiling is 100 feet tall