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Fortress of the Undead

Name

– ANDROID UNDEAD

Creation Cards

– Q

, 9♠, A♣, and K♣

Hit Points –

10 – Rank 4

Silhouette

– These are androids that purposely look

like undead Egyptian zombies. They are designed to

be easily killed challenges for tourists.

Attitude

– Seeing living characters, these zombies are

programmed to shuffle slowly toward the characters.

They claw and bite at the characters.

Attacks

– Claw (strike 2, bonus 3), Bite (strike 2,

bonus 4)

Defense

– They are slow moving and dressed in torn

rags, giving them an armor class of (2).

Specials

– Numbers are the problem for characters.

If attackers think of it, they can move about and only

fight two or three zombies at a time. When these

zombies are killed they turn into a three foot tall mass

of red slime and their clothing and weapons fall into

the goo.

THE STORY

When the Egyptian dome was set up, there were

several tomb areas created to give the tourists a feel

for discovery and adventure. With a little digging and

a little effort a “new” tomb could be explored and

great treasure found. Over the centuries, the artificial

intelligences of the dome began to use these tourist

sites as tests. The idea was to see just how heroic the

humans of the dome were when faced with unknown

dangers. The powers and attack abilities of the

“undead” were increased several fold. Generation

after generation, the zombies have changed into

formidble dangers. The tombs are renewed monthly

with fresh challenges and treasures.

It is three hundred years later and the android zombies

are vastly different from the originals. They have

been made smarter and faster. They have been given

weapons to use against grave robbers. The pharaoh

zombie has been given the gift of speech and a

narration that is designed to frighten the living.

THE SITUATION

A -- STAIRS DOWN -- There appears to be a large,

single sand dune. On one side of the dune is a

depression revealing a set of stairs extending into the

sand dune. Half way down the stairs there is a mass of

sand. It is clear that the sand must be dug away to go

any further. Once the four feet of sand has been dug

away, there is a double set of stone doors. The handle

on the doors is tied in a special waxed knot and there

is a death amulet on the top of the knot. When it is cut,

the doors open easily.

The doors are covered in carved hieroglyphs. The

glyphs detail information about the great pharaoh’s

tomb. There are further details about a heavy curse on

whoever opens the doors. More information details

the guardians of Set that watch over the remains of

the pharaoh. As the doors open, a terrible stench fills

the area. All of the characters are going to gag from

the odor.

When the knot tying the doors is cut, there is a loud

announcement.

“Who dares take on the rage of

the great Pharaoh Selen-tep? He whose name is

blessed by the great god Ra. He who rules as a god

pharaoh for a thousand years. You tomb raiders

must die!”

B – ZOMBIE GUARDS – The corridor is pitch black.

Lights will have to be used to move forward in safety.

The walls and ceiling are covered in hieroglyphics.

There is a long boat with a midnight sky background

on the ceiling. There are many images of a warrior

Pharaoh being honored by his people all along the

walls. At the end of a 600 foot corridor stand two

zombie guards. They fight until destroyed. These two

zombies have long spears and they attack first in the

combat round. From then on they move so slowly that

they attack last. These zombies don’t respond well to

missile attacks. If the characters use ranged weapons

it takes a long time for the zombie guards to think

about coming down the corridor and attacking.

The hall, behind the guards, is very large at 2,100 feet

wide and 1,800 feet long. The ceiling is 100 feet tall