35
Hit Points:
How much damage the creature can take
before it dies.
Rank:
The number of cards the creature draws when
they attack or attempt another feat.
Silhouette:
What the creature looks like.
Attitude:
How the being acts toward player characters.
Attacks:
What the being uses to inflict damage
(weapons, claws, teeth, and so on).
Defense:
The strength of the creature’s defenses,
expressed as armor protection. Defenses might
represent actual armor, but they can also be from
great reflexes or dodging ability, a lack of internal
organs to damage, or a dispersed nervous system
that doesn’t feel pain the way we do. Regardless of
what it represents, a creature’s protection value works
just like material armor. Every
♥
attack reduces the
protection by a point.
Specials:
These are unusual actions or skills the
creature has available.
Shorthand:
Each creature is summarized by listing
just its Name – Creation Cards – Hit Points – Rank –
Attacks – Defense
CREATURES AND ALIENS
Three different sets of alien invaders also live in the
domes, and they have evolved and changed rapidly in
the unfamiliar environment.
The standard creatures and aliens of the domes
are described in this section. Game Masters are
encouraged to design their own creatures, too, to
keep players guessing about what they’re up against.
Designing a new creature can be as simple as choosing
an existing creature that’s similar, changing its
appearance, and altering its statistics in a small way.
Or, you can create something completely new from
scratch, but that’s best left until you’ve played enough
Apocalyptic Space to be very familiar with what makes
creatures interesting and challenging.
Each creature’s description includes standard
information, defined here.
Creation Cards:
These cards make up the creature,
character or alien. In the case of intelligent beings, the
Game Master can use their creation cards the same
way player characters use theirs.