25
When characters arrive in the Chicago dome, they
step into the glamorous, dangerous years of the
Roaring ‘20s. Just as tradition holds all newcomers
to the Camelot dome must be traveling knights
(sometimes with strange clothing and customs),
all newcomers to Chicago are quickly accepted
into the criminal underworld. Within their first
24 hours—assuming they don’t go into hiding—
characters will be approached by members of
several different gangswithoffers ofmembership.
You can give your gangs whatever colorful names
you prefer. A few to get you started are the
Uptown Gang, the West Side Crew, the Southside
Syndicate, and the Scarlet Ring. Characters could
even try to start their own gang if they prefer, but
they’ll be outgunned by the more established
gangs until they build up strength.
It’s also possible for characters to take other
jobs in Chicago as FBI agents, private detectives,
newspaper reporters, or police detectives. Many
of the quests included here can work equally
well for any of these characters with minimal
alteration. Where quests obviously involve
committing crimes, law-enforcement characters
could be tipped off by informants from a rival
gang that a crime is about to occur.
The most feared and hated gang in Chicago is
the one controlled by the aliens. If characters
haven’t yet learned the secret of the aliens (that
three alien species invaded the domes hundreds
of years ago, one in each dome), they should
understand that shortly after coming to Chicago,
where the aliens are less likely to be accepted
as just more monsters. Everyone in Chicago has
heard tales about the strange, gray men dressed
in black, but most people have never seen one—
at least not that they can be sure about.
Chicago Dome (Gama Dome – Roaring 20’s)