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Game Master Introduction

You are the story teller and the keeper of apocalyptic

knowledge. You know what happened to human

civilization during the apocalypse, and why. It is your

duty and pleasure to take the simple serfs of ancient

Egypt and walk those characters through Thebes,

Camelot, and Chicago, and on into the galaxy.

This basic set includes rules for low-level characters.

With this basic set, you and your players can explore

and have adventures in the three Lunar domes that

survived the alien attack: ancient Thebes, Camelot,

and 1920s Chicago. Your first game will take place

in Thebes. Future expansions introduce more areas

to explore, more options for characters, and more

powers and abilities characters can develop.

You want your characters to have great adventures, to

solve challenging puzzles, and to face deadly danger.

Some of these dangers would make normal people

give up, but the player characters aren’t normal

people; they’re heroes! Heroes thrive on unraveling

complex mysteries and facing overwhelming odds.

Your fun comes from devising the puzzles your players

must solve and from creating a galaxy filled with the

ruins of mankind’s empire.

Although characters will become great heroes in time,

they start out with little more than ambition and pluck.

Their first steps should be small, and so should yours.

Don’t try to fill up all 77 Worlds and outer space with

aliens, monsters, and strange technology in the first

month of play. Start by fleshing out the adventures

characters are sent on by the five temples to the gods

in Thebes and by adding your own ideas to the map of

the Egyptian dome.

Beginning characters have no idea that they are not

exactly what they appear to be: citizens of ancient

Egypt facing a bizarre threat. They know nothing about

the alien invasion, brain chips, advanced technology,

that they are living on the Moon instead of on Earth,

or even that they live inside an immense dome. As

they explore their world and face its dangers, they

gradually uncover the truth and encounter a universe

that is far larger—and far deadlier—than they ever

imagined. Before long, they will leave Thebes and

travel to Camelot for more adventures, and then to

1920s Chicago for even more high-stakes action.

When you’ve exhausted the possibilities of those

three settings—which should happen about the time

characters reach Patron rank—you’ll be ready to leave

the Moon and begin really exploring the 77 Worlds.

Play proceeds at the pace set by you and your players.

Because Apocalyptic Space is a roleplaying game,

players have complete freedom to do what they like

and to go where events and curiosity lead them. We

envision characters traveling from Thebes, to Camelot,

to Chicago, but your players might choose a different

path. They might miss the clues leading to the other

domes and proceed straight to Earth! Maybe they find

a way to strike a bargain with the aliens on the Moon

and curtail huge amounts of bloodshed. Anything

can happen in a roleplaying game; that’s what makes

this type of play so enjoyable. Once you get started,

Apocalyptic Space is your game. You’re succeeding as

a Game Master as long as your friends are enjoying

themselves and continuing to play your adventures.

Player Introduction

(This introduction can be read aloud to players at the

start of your first gaming session.)

You are a simple farmer living along the Nile River

near Thebes. For the first 15 years of your life, you’ve

learned about farming and the seasonal cycles of the

mighty river. You’ve also heard the local priests speak

about the godbattles that take place in the sky above

your home. The shock of actually seeing such a battle

changed your life. You saw great ships without sails

soaring high through the air and blasting each other

out of existence with spears of light and bursts of

flame whose heat you could feel from far away on the

ground. In times past, people from your village have

been crushed by pieces of destroyed ships falling from

the sky or incinerated by those awful lances of light

that char buildings and humans alike. The silver ships

that the priests say are crewed by the true gods were

nearly all destroyed before Ra’s own vessel arrived and

turned the tide.

The awesome vision inspired you to move from your

humble farming home to Thebes, the greatest city of

the land. You don’t know yet what you will do when

you get there or how you can bolster the forces of Ra,

but the only way you will learn is by making the journey

to Thebes. You and your friends gathered together at

the river, built a reed boat, and paddled down the Nile

toward your bright new future.